![]() I have nothing from Autodesk.įor some reason I can import Illustrator files to my CAD. Unfortunately SVG in nonexistent for my definitely non-professional CAD software. Inkscape does not export properly DXFs, but the SVGs have been reliable. There are only 3 different greysghades because white is the background and it's rejected. Here's a screenshot of 4 level greyscale tracing: I couldnt get any greyscale traces that resemble the original. Ai's Live Trace is too painful for cases this difficult. ![]() Since the actual image is much larger, I cannot individually fix every edge.Īre there any other more efficient methods or workflows for doing this? Or any suggestions for handling a large number overlapping hatches/splines in AutoCAD?Īt first: Goto Inkscape for the tracing. It becomes extremely difficult to extrude efficiently. Some of them are not joined, some of them have overlapping sides, etc. The problem is after exporting as an AutoCAD drawing, there are many splines and hatches in AutoCAD. Assign a material to the solids and render using desired settings.Extrude all the created objects in AutoCAD to a small thickness, so that each blob has some "body" to it.Export from Illustrator as an AutoCAD drawing.Play around with the advanced options to get a good number of edges while keeping relatively smooth lines. Import to Illustrator and "trace image" to get it to vector format.Use threshold in Photoshop on the image to clean it up a bit, but I don't want to lose all the side "blobs".I tried following this type of a workflow: I've attached a small part of one of the images below that you can use to try What I'd like to do is to convert each "blob" from the image into a solid object so that I can view the geometry from any angle I want, assign materials to the solids, and render for some nice visuals. ![]() Let's say I have some image that I'd like to somehow make into a 3D model. ![]()
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